Build System Status Update 2013-05-14
May 13, 2013 at 07:35 PM | categories: Mozilla, build systemI'd like to make an attempt at delivering regular status updates on the Gecko/Firefox build system and related topics. Here we go with the first instance. I'm sure I missed awesomeness. Ping me and I'll add it to the next update.
MozillaBuild Windows build environment updated
Kyle Huey released version 1.7 of our Windows build environment. It contains a newer version of Python and a modern version of Mercurial among other features.
I highly recommend every Windows developer update ASAP. Please note that you will likely encounter Python errors unless you clobber your build.
New submodule and peers
I used my power as module owner to create a submodule of the build config module whose scope is the (largely mechanical) transition of content from Makefile.in to moz.build files. I granted Joey Armstrong and Mike Shal peer status for this module. I would like to eventually see both elevated to build peers of the main build module.
moz.build transition
The following progress has been made:
- Mike Shal has converted variables related to defining XPIDL files in bug 818246.
- Mike Shal converted MODULE in bug 844654.
- Mike Shal converted EXPORTS in bug 846634.
- Joey Armstrong converted xpcshell test manifests in bug 844655.
- Brian O'Keefe converted PROGRAM in bug 862986.
- Mike Shal is about to land conversion of CPPSRCS in bug 864774.
Non-recursive XPIDL generation
In bug 850380 I'm trying to land non-recursive building of XPIDL files. As part of this I'm trying to combine the generation of .xpt and .h for each input .idl file into a single process call because profiling revealed that parsing the IDL consumes most of the CPU time. This shaves a few dozen seconds off of build times.
I have encounterd multiple pymake bugs when developing this patch, which is the primary reason it hasn't landed yet.
WebIDL refactoring
I was looking at my build logs and noticed WebIDL generation was taking longer than I thought it should. I filed bug 861587 to investigate making it faster. While my initial profiling turned out to be wrong, Boris Zbarsky looked into things and discovered that the serialization and deserialization of the parser output was extremely slow. He is currently trying to land a refactor of how WebIDL bindings are handled. The early results look very promising.
I think the bug is a good example of the challenges we face improving the build system, as Boris can surely attest.
Test directory reorganization
Joel Maher is injecting sanity into the naming scheme of test directories in bug 852065.
Manifests for mochitests
Jeff Hammel, Joel Maher, Ted Mielczarek, and I are working out using manifests for mochitests (like xpcshell tests) in bug 852416.
Mach core is now a standalone package
I extracted the mach core to a standalone repository and added it to PyPI.
Mach now categorizes commands in its help output.
Requiring Python 2.7.3
Now that the Windows build environment ships with Python 2.7.4, I've filed bug 870420 to require Python 2.7.3+ to build the tree. We already require Python 2.7.0+. I want to bump the point release because there are many small bug fixes in 2.7.3, especially around Python 3 compatibility.
This is currently blocked on RelEng rolling out 2.7.3 to all the builders.
Eliminating master xpcshell manifest
Now that xpcshell test manifests are defined in moz.build files, we theoretically don't need the master manifest. Joshua Cranmer is working on removing them in bug 869635.
Enabling GTests and dual linking libxul
Benoit Gerard and Mike Hommey are working in bug 844288 to dual link libxul so GTests can eventually be enabled and executed as part of our automation.
This will regress build times since we need to link libxul twice. But, giving C++ developers the ability to write unit tests with a real testing framework is worth it, in my opinion.
ICU landing
ICU was briefly enabled in bug 853301 but then backed out because it broke cross-compiling. It should be on track for enabling in Firefox 24.
Resource monitoring in mozbase
I gave mozbase a class to record system resource usage. I plan to eventually hook this up to the build system so the build system records how long it took to perform key events. This will give us better insight into slow and inefficient parts of the build and will help us track build system speed improvements over time.
Sorted lists in moz.build files
I'm working on requiring lists in moz.build be sorted. Work is happening in bug 863069.
This idea started as a suggestion on the dev-platform list. If anyone has more great ideas, don't hold them back!
Smartmake added to mach
Nicholas Alexander taught mach how to build intelligently by importing some of Josh Matthews' smartmake tool's functionality into the tree.
Source server fixed
Kyle Huey and Ted Mielczarek collaborated to fix the source server.
Auto clobber functionality
Auto clobber functionality was added to the tree. After flirting briefly with on-by-default, we changed it to opt-in. When you encounter it, it will tell you how to enable it.
Faster clobbers on automation
I was looking at build logs and identified we were inefficiently performing clobber.
Massimo Gervasini and Chris AtLee deployed changes to automation to make it more efficient. My measurements showed a Windows try build that took 15 fewer minutes to start - a huge improvement.
Upgrading to Mercurial 2.5.4
RelEng is tracking the global deployment of Mercurial 2.5.4. hg.mozilla.org is currently running 2.0.2 and automation is all over the map. The upgrade should make Mercurial operations faster and more robust across the board.
I'm considering adding code to mach or the build system that prompts the user when her Mercurial is out of date (since an out of date Mercurial can result in a sub-par user experience).
Parallelize reftests
Nathan Froyd is leading an effort to parallelize reftest execution. If he pulls this off, it could shave hours off of the total automation load per checkin. Go Nathan!
Overhaul of MozillaBuild in the works
I am mentoring a pair of interns this summer. I'm still working out the final set of goals, but I'm keen to have one of them overhaul the MozillaBuild Windows development environment. Cross your fingers.
Mozilla Build System Brain Dump
May 13, 2013 at 05:25 PM | categories: build system, Mozilla, Firefox, machI hold a lot of context in my head when it comes to the future of Mozilla's build system and the interaction with it. I wanted to perform a brain dump of sorts so people have an idea of where I'm coming from when I inevitably propose radical changes.
The sad state of build system interaction and the history of mach
I believe that Mozilla's build system has had a poor developer experience for as long as there has been a Mozilla build system. Getting started with Firefox development was a rite of passage. It required following (often out-of-date) directions on MDN. It required finding pages through MDN search or asking other people for info over IRC. It was the kind of process that turned away potential contributors because it was just too damn hard.
mach - while born out of my initial efforts to radically change the build system proper - morphed into a generic command dispatching framework by the time it landed in mozilla-central. It has one overarching purpose: provide a single gateway point for performing common developer tasks (such as building the tree and running tests). The concept was nothing new - individual developers had long coded up scripts and tools to streamline workflows. Some even published these for others to use. What set mach apart was a unified interface for these commands (the mach script in the top directory of a checkout) and that these productivity gains were in the tree and thus easily discoverable and usable by everybody without significant effort (just run mach help).
While mach doesn't yet satisfy everyone's needs, it's slowly growing new features and making developers' lives easier with every one. All of this is happening despite that there is not a single person tasked with working on mach full time. Until a few months ago, mach was largely my work. Recently, Matt Brubeck has been contributing a flurry of enhancements - thanks Matt! Ehsan Akhgari and Nicholas Alexander have contributed a few commands as well! There are also a few people with a single command to their name. This is fulfilling my original vision of facilitating developers to scratch their own itches by contributing mach commands.
I've noticed more people referencing mach in IRC channels. And, more people get angry when a mach command breaks or changes behavior. So, I consider the mach experiment a success. Is it perfect, no. If it's not good enough for you, please file a bug and/or code up a patch. If nothing else, please tell me: I love to know about everyone's subtle requirements so I can keep them in mind when refactoring the build system and hacking on mach.
The object directory is a black box
One of the ideas I'm trying to advance is that the object directory should be considered a black box for the majority of developers. In my ideal world, developers don't need to look inside the object directory. Instead, they interact with it through condoned and supported tools (like mach).
I say this for a few reasons. First, as the build config module owner I would like the ability to massively refactor the internals of the object directory without disrupting workflows. If people are interacting directly with the object directory, I get significant push back if things change. This inevitably holds back much-needed improvements and triggers resentment towards me, build peers, and the build system. Not a good situation. Whereas if people are indirectly interacting with the object directory, we simply need to maintain a consistent interface (like mach) and nobody should care if things change.
Second, I believe that the methods used when directly interacting with the object directory are often sub-par compared with going through a more intelligent tool and that productivity suffers as a result. For example, when you type make in inside the object directory you need to know to pass -j8, use make vs pymake, and that you also need to build toolkit/library, etc. Also, by invoking make directly, you bypass other handy features, such as automatic compiler warning aggregation (which only happens if you invoke the build system through mach). If you go through a tool like mach, you should automatically get the most ideal experience possible.
In order for this vision to be realized, we need massive improvements to tools like mach to cover the missing workflows that still require direct object directory interaction. We also need people to start using mach. I think increased mach usage comes after mach has established itself as obviously superior to the alternatives (I already believe it offers this for tasks like running tests).
I don't want to force mach upon people but...
Nobody likes when they are forced to change a process that has been familiar for years. Developers especially. I get it. That's why I've always attempted to position mach as an alternative to existing workflows. If you don't like mach, you can always fall back to the previous workflow. Or, you can improve mach (patches more than welcome!). Having gone down the please-use-this-tool-it's-better road before at other organizations, I strongly believe that the best method to incur adoption of a new tool is to gradually sway people through obvious superiority and praise (as opposed to a mandate to switch). I've been trying this approach with mach.
Lately, more and more people have been saying things like we should have the build infrastructure build through mach instead of client.mk and why do we need testsuite-targets.mk when we have mach commands. While I personally feel that client.mk and testsuite-targets.mk are antiquated as a developer-facing interface compared to mach, I'm reluctant to eliminate them because I don't like forcing change on others. That being said, there are compelling reasons to eliminate or at least refactor how they work.
Let's take testsuite-targets.mk as an example. This is the make file that provides the targets to run tests (like make xpcshell-test and make mochitest-browser-chrome). What's interesting about this file is that it's only used in local builds: our automation infrastructure does not use testsuite-targets.mk! Instead, mozharness and the old buildbot configs manually build up the command used to invoke the test harnesses. Initially, the mach commands for running tests simply invoked make targets defined in testsuite-targets.mk. Lately, we've been converting the mach commands to invoke the Python test runners directly. I'd argue that the logic for invoke the test runner only needs to live in one place in the tree. Furthermore as a build module peer, I have little desire to support multiple implementations. Especially considering how fragile they can be.
I think we're trending towards an outcome where mach (or the code behind mach commands) transitions into the authoratitive invocation method and legacy interfaces like client.mk and testsuite-targets.mk are reimplemented to either call mach commands or the same routine that powers them. Hopefully this will be completely transparent to developers.
The future of mozconfigs and environment configuration
mozconfig files are shell scripts used to define variables consumed by the build system. They are the only officially supported mechanism for configuring how the build system works.
I'd argue mozconfig files are a mediocre solution at best. First, there's the issue of mozconfig statements that don't actually do anything. I've seen no-op mozconfig content cargo culted into the in-tree mozconfigs (used for the builder configurations)! Oops. Second, doing things in mozconfig files is just awkward. Defining the object directory requires mk_add_options MOZ_OBJDIR=some-path. What's mk_add_options? If some-path is relative, what is it relative to? While certainly addressable, the documentation on how mozconfig files work is not terrific and fails to explain many pitfalls. Even with proper documentation, there's still the issue of the file format allowing no-op variable assignments to persist.
I'm very tempted to reinvent build configuration as something not mozconfigs. What exactly, I don't know. mach has support for ini-like configuration files. We could certainly have mach and the build system pull configs from the same file.
I'm not sure what's going to happen here. But deprecating mozconfig files as they are today is part of many of the options.
Handling multiple mozconfig files
A lot of developers only have a single mozconfig file (per source tree at least). For these developers, life is easy. You simply install your mozconfig in one of the default locations and it's automagically used when you use mach or client.mk. Easy peasy.
I'm not sure what the relative numbers are, but many developers maintain multiple mozconfig files per source tree. e.g. they'll have one mozconfig to build desktop Firefox and another one for Android. They may have debug variations of each.
Some developers even have a single mozconfig file but leverage the fact that mozconfig files are shell scripts and have their mozconfig dynamically do things depending on the current working directory, value of an environment variable, etc.
I've also seen wrapper scripts that glorify setting environment variables, changing directory, etc and invoke a command.
I've been thinking a lot about providing a common and well-supported solution for switching between active build configurations. Installing mach on $PATH goes a long way to facilitate this. If you are in an object directory, the mozconfig used when that object directory was created is automatically applied. Simple enough. However, I want people to start treating object directories as black boxes. So, I'd rather not see people have their shell inside the object directory.
Whenever I think about solutions, I keep arriving at a virtualenv-like solution. Developers would potentially need to activate a Mozilla build environment (similar to how Windows developers need to launch MozillaBuild). Inside this environment, the shell prompt would contain the name of the current build configuration. Users could switch between configurations using mach switch or some other magic command on the $PATH.
Truth be told, I'm skeptical if people would find this useful. I'm not sure it's that much better than exporting the MOZCONFIG environment variable to define the active config. This one requires more thought.
The integration between the build environment and Python
We use Python extensively in the build system and for common developer tasks. mach is written in Python. moz.build processing is implemented in Python. Most of the test harnesses are written in Python.
Doing practically anything in the tree requires a Python interpreter that knows about all the Python code in the tree and how to load it.
Currently, we have two very similar Python environments. One is a virtualenv created while running configure at the beginning of a build. The other is essentially a cheap knock-off that mach creates when it is launched.
At some point I'd like to consolidate these Python environments. From any Python process we should have a way to automatically bootstrap/activate into a well-defined Python environment. This certainly sounds like establishing a unified Python virtualenv used by both the build system and mach.
Unfortunately, things aren't straightforward. The virtualenv today is constructed in the object directory. How do we determine the current object directory? By loading the mozconfig file. How do we do that? Well, if you are mach, we use Python. And, how does mach know where to find the code to load the mozconfig file? You can see the dilemma here.
A related issue is that of portable build environments. Currently, a lot of our automation recreates the build system's virtualenv from its own configuration (not that from the source tree). This has and will continue to bite us. We'd really like to package up the virtualenv (or at least its config) with tests so there is no potential for discrepancy.
The inner workings of how we integrate with Python should be invisible to most developers. But, I figured I'd capture it here because it's an annoying problem. And, it's also related to an activated build environment. What if we required all developers to activate their shell with a Mozilla build environment (like we do on Windows)? Not only would this solve Python issues, but it would also facilitate simpler config switching (outlined above). Hmmm...
Direct interaction with the build system considered harmful
Ever since there was a build system developers have been typing make (or make.py) to build the tree. One of the goals of the transition to moz.build files is to facilitate building the tree with Tup. make will do nothing when you're not using Makefiles! Another goal of the moz.build transition is to start derecursifying the make build system such that we build things in parallel. It's likely we'll produce monolithic make files and then process all targets for a related class IDLs, C++ compilation, etc in one invocation of make. So, uh, what happens during a partial tree build? If a .cpp file from /dom/src/storage is being handled by a monolithic make file invoked by the Makefile at the top of the tree, how does a partial tree build pick that up? Does it build just that target or every target in the monolithic/non-recursive make file?
Unless the build peers go out of our way to install redundant targets in leaf Makefiles, directly invoking make from a subdirectory of the tree won't do what it's done for years.
As I said above, I'm sympathetic to forced changes in procedure, so it's likely we'll provide backwards-compatibile behavior. But, I'd prefer to not do it. I'd first prefer partial-tree builds are not necessary and a full tree build finishes quickly. But, we're not going to get there for a bit. As an alternative, I'll take people building through mach build. That way, we have an easily extensible interface on which to build partial tree logic. We saw this recently when dumbmake/smartmake landed. And, going through mach also reinforces my ideal that the object directory is a black box.
Semi-persistent state
Currently, most state as it pertains to a checkout or build is in the object directory. This is fine for artifacts from the build system. However, there is a whole class of state that arguably shouldn't be in the object directory. Specifically, it shouldn't be clobbered when you rebuild. This includes logs from previous builds, the warnings database, previously failing tests, etc. The list is only going to grow over time.
I'd like to establish a location for semi-persistant state related to the tree and builds. Perhaps we change the clobber logic to ignore a specific directory. Perhaps we start storing things in the user's home directory. Perhaps we could establish a second object directory named the state directory? How would this interact with build environments?
This will probably sit on the backburner until there is a compelling use case for it.
The battle against C++
Compiling C++ consumes the bulk of our build time. Anything we can do to speed up C++ compilation will work wonders for our build times.
I'm optimistic things like precompiled headers and compiling multiple .cpp files with a single process invocation will drastically decrease build times. However, no matter how much work we put in to make C++ compilation faster, we still have a giant issue: dependency hell.
As shown in my build system presentation a few months back, we have dozens of header files included by hundreds if not thousands of C++ files. If you change one file: you invalidate build dependencies and trigger a rebuild. This is why whenever files like mozilla-config.h change you are essentially confronted with a full rebuild. ccache may help if you are lucky. But, I fear that as long as headers proliferate the way they do, there is little the build system by itself can do.
My attitude towards this is to wait and see what we can get out of precompiled headers and the like. Maybe that makes it good enough. If not, I'll likely be making a lot of noise at Platform meetings requesting that C++ gurus brainstorm on a solution for reducing header proliferation.
Conclusion
Belive it or not, these are only some of the topics floating around in my head! But I've probably managed to bore everyone enough so I'll call it a day.
I'm always interested in opinions and ideas, especially if they are different from mine. I encourage you to leave a comment if you have something to say.
The State of Mercurial at Mozilla
May 13, 2013 at 01:25 PM | categories: Mercurial, MozillaI have an opinion on the usage of Mercurial at Mozilla: it stinks.
Here's why.
The server is configured poorly
Our Mozilla server, hg.mozilla.org, is currently running Mercurial 2.0.2. In terms of Mercurial features, stability, and performance, we are light years behind.
You know that annoying phases configuration you need to set when pushing to Try? That's because the server isn't new enough to tell the client the same thing the configuration option does. It will be fixed when the server is upgraded to 2.1+.
Furthermore, we are running the server over NFS, which introduces known badness, including slowness.
I believe we blame Mercurial for issues that would go away if we configured the Mercurial server properly.
Fortunately, it appears the upgrade to 2.5 is near and I've heard we're moving from NFS to local disk storage as part of that. This should go a long way to making the server better. The upgrade can't happen soon enough.
User education is poor
I think a lot of people are ignorant on the features and abilities of Mercurial.
I commonly hear people are dissatisfied with the behavior of their Mercurial client. They encounter performance issues, bugs, corruption, etc. Nine times out of ten this is due to running an old Mercurial release. Just last Friday someone on my team asked me about weird behavior involving file case. My first question: what version of Mercurial are you using? He was running 2.0.2. I told him to upgrade to 2.5+. It fixed his problem. If you aren't running Mercurial 2.5 or newer, upgrade immediately.
I've heard people say we should switch to Git because Git has feature X. Most of the time, Mercurial has these features. Unfortunately, people just don't realize it. When I point them at Mercurial's extensions list their eyes light up and they thank me for making their lives easier.
I think a problem is a lot of new Mozilla contributors knew Git before and only pick up the bare essentials of Mercurial that allow them to land patches. They prefer Git because it is familiar and just don't bother to pick up Mercurial. The potential of Mercurial is thus lost on them.
Perhaps we should have a brown bag and/or better documentation on getting the most out of Mercurial?
The branching model is far from ideal
For Gecko/Firefox development, we maintain separate repositories for the trunk and release branches. This introduces all kinds of annoying.
We should not have separate repositories for central, inbound, aurora, beta, release, etc. We should be using some combination of branches and bookmarks and have all the release heads in one repository, just like how the GitHub mirror is configured.
As an experiment, I created a unified Mercurial repository. Each current repository is tracked as a bookmark (there are instructions for reproducing this). Unfortunately, the web interface isn't showing bookmarks (perhaps because the version of Mercurial is too old?), so you'll have to clone the repository to play around. Just run hg bookmarks and e.g. hg up aurora after cloning. Warning: I'm not actively synchronizing this repository, so don't rely on it being up to date.
A Mercurial contributor (who is familiar with Mozilla's development model) suggested we use Mercurial branches for every Gecko release (20, 21, 22, etc). I think this and other uses of branches and bookmarks are ideas worth exploring.
We're failing to harness the extensibility
Gecko/Firefox has a complicated code lifecycle and landing process. This could be significantly streamlined if we fully harnessed and embraced the extensibility of Mercurial. While there are some Mozilla-centric extensions (details in my recent post), I don't think they are well known nor used.
I think Mozilla should embrace the functionality of extensions like these (whether they be for Mercurial, Git, or something else) and invest resources in improving the workflows for all developers. Until these tools are obviously superior and advertised, I believe many developers will unknowingly continue to toil without them. And, it's likely hurting our ability to attract and retain new contributors as well.
Conclusion
Mozilla's current usage of Mercurial is far from ideal. It's no wonder people don't like Mercurial (and why some want to switch to Git).
Fortunately, little has to do with shortcomings of Mercurial itself (at least with newer versions). If you want to know why Mercurial isn't working too well for Gecko/Firefox development, most of the problems are self-inflicted or the solutions reside within each of us. Time will tell if we as a community have the will to address these issues.
Thoughts on Mercurial (and Git)
May 12, 2013 at 12:00 PM | categories: Mozilla, Mercurial, GitMy first experience with Mercurial (Firefox development) was very unpleasant. Coming from Git, I thought Mercurial was slow and perhaps even more awkward to use than Git. I frequently encountered repository corruption that required me to reclone. I thought the concept of a patch queue was silly compared to Git branches. It was all extremely frustrating and I dare say a hinderance to my productivity. It didn't help that I was surrounded by a bunch of people who had previous experience with Git and opined about every minute difference.
Two years later and I'm on much better terms with Mercurial. I initially thought it might be Stockholm Syndrome, but after reflection I can point at specific changes and enlightenments that have reshaped my opinions.
Newer versions of Mercurial are much better
I first started using Mercurial in the 1.8 days and thought it was horrible. However, modern releases are much, much better. I've noticed a steady improvement in the quality and speed of Mercurial in the last few years.
If you aren't running 2.5 or later (Mercurial 2.6 was released earlier this month), you should take the time to upgrade today. When you upgrade, you should of course read the changelog and upgrade notes so you can make the most of the new features.
Proper configuration is key
For my workflow, the default configuration of Mercurial out of the box is... far from optimal. There are a number of basic changes that need to be made to satisfy my expectations for a version control tool.
I used to think this was a shortcoming with Mercurial: why not ship a powerful and useful environment out of the box? But, after talking to a Mercurial core contributor, this is mostly by design. Apparently a principle of the Mercurial project is that the CLI tool (hg) should be simple by default and should minimize foot guns. They view actions like rebasing and patch queues as advanced and thus don't have them enabled by default. Seasoned developers may scoff at this. But, I see where Mercurial is coming from. I only need to refer everyone to her first experience with Git as an example of what happens when you don't aim for simplicity. (I've never met a Git user who didn't think it overly complicated at first.)
Anyway, to get the most out of Mercurial, it is essential to configure it to your liking, much like you install plugins or extensions in your code editor.
Every person running Mercurial should go to http://mercurial.selenic.com/wiki/UsingExtensions and take the time to find extensions that will make your life better. You should also run hg help hgrc to view all the configuration options. There is a mountain of productivity wins waiting to be realized.
For reference, my ~/.hgrc. Worth noting are some of the built-in externsions I've enabled:
- color - Colorize terminal output. Clear UX win.
- histedit - Provides git rebase --interactive behavior.
- pager - Feed command output into a pager (like less). Clear UX win.
- progress - Draw progress bars on long-running operations. Clear UX win.
- rebase - Ability to easily rebase patches on top of other heads. This is a basic feature of patch management.
- transplant - Easily move patches between repositories, branches, etc.
If I were on Linux, I'd also use the inotify extension, which installs filesystem watchers so operations like hg status are instantaneous.
In addition to the built-in extensions, there are a number of 3rd party extensions that improve my Mozilla workflow:
- mqext - Automatically commit to your patch queue when you qref, etc. This is a lifesaver. If that's not enough, it suggests reviewers for your patch, suggests a bug component, and let's you find bugs touching the files you are touching.
- trychooser - Easily push changes to Mozilla's Try infrastructure.
- qimportbz - Easily import patches from Bugzilla.
- bzexport - Easily export patches to Bugzilla.
I'm amazed more developers don't use these simple productivity wins. Could it be that people simply don't realize they are available?
Mozilla has a bug tracking easier configuration of the user's Mercurial environment. My hope is one day people simply run a single command and get a Mozilla-optimized Mercurial environment that just works. Along the same vein, if your extensions are out of date, it prompts you to update them. This is one of the benefits of a unified developer tool like mach: you can put these checks in one place and everyone can reap the benefits easily.
Mercurial is extensible
The major differentiator from almost every other version control system (especially Git) is the ease and degree to which Mercurial can be extended and contorted. If you take anything away from this post it should be that Mercurial is a flexible and agile tool.
If you want to change the behavior of a built-in command, you can write an extension that monkeypatches that command. If you want to write a new command, you can of course do that easily. You can have extensions interact with one another - all natively. You can even override the wire protocol to provide new capabilities to extend how peers communicate with one another. You can leverage this to transfer additional metadata or data types. This has nearly infinite potential. If that's not enough, it's possible to create a new branching/development primitive through just an extension alone! If you want to invent Git-style branches with Mercurial, you could do that! It may require client and server support, but it's possible.
Mercurial accomplishes this by being written (mostly) in Python (as opposed to C) and by having a clear API on which extensions can be built. Writing extensions in Python is huge. You can easily drop into the debugger to learn the API and your write-test loop is much smaller.
By contrast, most other version control systems (including Git) require you to parse output of commands (this is the UNIX piping principle). Mercurial supports this too, but the native Python API is so much more powerful. Instead of parsing output, you can just read the raw values from a Python data structure. Yes please.
Since I imagine a lot of people at Mozilla will be reading this, here are some ways Mozilla could leverage the extensibility of Mercurial:
- Command to create try pushes (it exists - see above).
- Record who pushed what when (we have this - it's called the pushlog).
- Command to land patches. If inbound1 is closed, automatically rebase on inbound2. etc. This could even be monkeypatched into hg push so pushes to inbound are automatically intercepted and magic ensues.
- Record the automation success/fail status against individual revisions and integrate with commands (e.g. only pull up to the most recent stable changeset).
- Command to create a review request for a patch or patch queue.
- Command to assist with reviews. Perhaps a reviewer wants to make minor changes. Mercurial could download and apply the patch(es), wait for your changes, then reupload to Bugzilla (or the review tool) automatically.
- Annotating commits or pushes with automation info (which jobs to run, etc).
- Find Bugzilla component for patch (it exists - see above).
- Expose custom protocol for configuring automation settings for a repository or a head. e.g. clients (with access) could reconfigure PGO scheduling, coalescing, etc without having to involve RelEng - useful for twigs and lesser used repositories.
- So much more.
Essentially, Mercurial itself could become the CLI tool code development centers around. Whether that is a good idea is up for debate. But, it can. And that says a lot about the flexibility of Mercurial.
Future potential of Mercurial
When you consider the previous three points, you arrive at a new one: Mercurial has a ton of future potential. The fact that extensions can evolve vanilla Mercurial into something that resembles Mercurial in name only is a testament to this.
When I sat down with a Mercurial core contributor, they reinforced this. To them, Mercurial is a core library with a limited set of user-facing commands forming the stable API. Since core features (like storage) are internal APIs (not public commands - like Git), this means they aren't bound to backwards compatibility and can refactor internals as needed and evolve over time without breaking the world. That is a terrific luxury.
An example of this future potential is changeset evolution. If you don't know what that is, you should because it's awesome. One of the things they figured out is how to propagate rebasing between clones!
Comparing to Git
Two years ago I would have said I would never opt to use Mercurial over Git. I cannot say that today.
I do believe Git still has the advantage over Mercurial in a few areas:
- Branch management. Mercurial branches are a non-starter for light-weigh work. Mercurial bookmarks are kinda-sorta like Git branches, but not quite. I really like aspects of Git branches. Hopefully changeset evolution will cover the remaining gaps and more.
- Patch conflict management. Git seems to do a better job of resolving patch conflicts. But, I think this is mostly due to Mercurial's patch queue extension not using the same merge code as built-in commands (this is a fixable problem).
- Developer mind share and GitHub. The GitHub ecosystem makes up for many of Git's shortcomings. Bitbucket isn't the same.
However, I believe Mercurial has the upper hand for:
- Command line friendliness. Git's command line syntax is notoriously awful and the concepts can be difficult to master.
- Extensibility. It's so easy to program custom workflows and commands with Mercurial. If you want to hack your version control system, Mercurial wins hands down. Where Mercurial embraces extensibility, I couldn't even find a page listing all the useful Git extensions!
- Open source culture. Every time I've popped into the Mercurial IRC channel I've had a good experience. I get a response quickly and without snark. Git by contrast, well, let's just say I'd rather be affiliated with the Mercurial crowd.
- Future potential. Git is a content addressable key-value store with a version control system bolted on top. Mercurial is designed to be a version control system. Furthermore, Mercurial's code base is much easier to hack on than Git's. While Git has largely maintained feature parity in the last few years, Mercurial has grown new features. I see Mercurial evolving faster than Git and in ways Git cannot.
It's worth calling out the major detractors for each.
I think Git's major weakness is its lack of extensibility and inability to evolve (at least currently). Git will need to grow a better extensibility model with better abstractions to compete with Mercurial on new features. Or, the Git community will need to be receptive to experimental features living in the core. All of this will require some major API breakage. Unfortunately, I see little evidence this will occur. I'm unable to find a vision document for the future of Git, a branch with major new features, or interesting threads on the mailing list. I tried to ask in their IRC channel and got crickets.
I think Mercurial's greatest weakness is lack of developer mindshare. Git and GitHub are where it's at. This is huge, especially for projects wanting collaboration.
Of all those points, I want to stress the extensibility and future potential of Mercurial. If hacking your tools to maximize potential and awesomeness is your game, Mercurial wins. End of debate. However, if you don't want to harness these advantages, then I think Git and Mercurial are mostly on equal footing. But given the rate of development in the Mercurial project and relative stagnation of Git (I can't name a major new Git feature in years), I wouldn't be surprised if Mercurial's feature set obviously overtakes Git's in the next year or two. Mind share will of course take longer and will likely depend on what hosting sites like GitHub and Bitbucket do (I wouldn't be surprised if GitHub rebranded as CodeHub or something some day). Time will tell.
Extending case study
I have removed the case study that appeared in the original article because as Mike Hommey observed in the comments, it wasn't a totally accurate comparison. I don't believe the case study significantly added much to the post, so I likely won't write a new one.
Conclusion
From where I started with Mercurial, I never thought I'd say this. But here it goes: I like Mercurial.
I started warming up when it became faster and more robust in recent versions in the last few years. When I learned about its flexibility and the fundamentals of the project and thus its future potential, I became a true fan.
It's easy to not like Mercurial if you are a new user coming from Git and are forced to use a new tool. But, once you take the time to properly configure it and appreciate it for what it is and what it can be, Mercurial is easy to like.
I think Mercurial and Git are both fine version control systems. I would happily use either one for a new project. If the social aspects of development (including encouraging new contributors) were important to me, I would likely select Git and GitHub. But, if I wanted something just for me or I was a large project looking for a system that scales and is flexible or was looking to the future, I'd go with Mercurial.
Mercurial is a rising star in the version control world. It's getting faster and better and enabling others to more easily innovate through powerful extensions. The future is bright for this tool.
Mozilla Automation Load Over Time
May 06, 2013 at 11:45 AM | categories: MozillaThis chart plots per-month sums of total time of jobs in Mozilla's automation in days. The line running through it is a best fit linear regression.
The raw data is available.
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